133 research outputs found
Geometric Crossing-Minimization - A Scalable Randomized Approach
We consider the minimization of edge-crossings in geometric drawings of graphs G=(V, E), i.e., in drawings where each edge is depicted as a line segment. The respective decision problem is NP-hard [Daniel Bienstock, 1991]. Crossing-minimization, in general, is a popular theoretical research topic; see Vrt\u27o [Imrich Vrt\u27o, 2014]. In contrast to theory and the topological setting, the geometric setting did not receive a lot of attention in practice. Prior work [Marcel Radermacher et al., 2018] is limited to the crossing-minimization in geometric graphs with less than 200 edges. The described heuristics base on the primitive operation of moving a single vertex v to its crossing-minimal position, i.e., the position in R^2 that minimizes the number of crossings on edges incident to v.
In this paper, we introduce a technique to speed-up the computation by a factor of 20. This is necessary but not sufficient to cope with graphs with a few thousand edges. In order to handle larger graphs, we drop the condition that each vertex v has to be moved to its crossing-minimal position and compute a position that is only optimal with respect to a small random subset of the edges. In our theoretical contribution, we consider drawings that contain for each edge uv in E and each position p in R^2 for v o(|E|) crossings. In this case, we prove that with a random subset of the edges of size Theta(k log k) the co-crossing number of a degree-k vertex v, i.e., the number of edge pairs uv in E, e in E that do not cross, can be approximated by an arbitrary but fixed factor delta with high probability. In our experimental evaluation, we show that the randomized approach reduces the number of crossings in graphs with up to 13 000 edges considerably. The evaluation suggests that depending on the degree-distribution different strategies result in the fewest number of crossings
Planarity of Streamed Graphs
In this paper we introduce a notion of planarity for graphs that are
presented in a streaming fashion. A is a stream of
edges on a vertex set . A streamed graph is
- with respect to a positive integer window
size if there exists a sequence of planar topological drawings
of the graphs such that
the common graph is drawn the same in
and in , for . The Problem with window size asks whether a given streamed
graph is -stream planar. We also consider a generalization, where there
is an additional whose edges have to be present
during each time step. These problems are related to several well-studied
planarity problems.
We show that the Problem is NP-complete even when
the window size is a constant and that the variant with a backbone graph is
NP-complete for all . On the positive side, we provide
-time algorithms for (i) the case and (ii) all
values of provided the backbone graph consists of one -connected
component plus isolated vertices and no stream edge connects two isolated
vertices. Our results improve on the Hanani-Tutte-style -time
algorithm proposed by Schaefer [GD'14] for .Comment: 21 pages, 9 figures, extended version of "Planarity of Streamed
Graphs" (9th International Conference on Algorithms and Complexity, 2015
An SPQR-Tree-Like Embedding Representation for Level Planarity
An SPQR-tree is a data structure that efficiently represents all planar embeddings of a biconnected planar graph. It is a key tool in a number of constrained planarity testing algorithms, which seek a planar embedding of a graph subject to some given set of constraints.
We develop an SPQR-tree-like data structure that represents all level-planar embeddings of a biconnected level graph with a single source, called the LP-tree, and give a simple algorithm to compute it in linear time. Moreover, we show that LP-trees can be used to adapt three constrained planarity algorithms to the level-planar case by using them as a drop-in replacement for SPQR-trees
Partitioning Graph Drawings and Triangulated Simple Polygons into Greedily Routable Regions
A greedily routable region (GRR) is a closed subset of , in
which each destination point can be reached from each starting point by
choosing the direction with maximum reduction of the distance to the
destination in each point of the path.
Recently, Tan and Kermarrec proposed a geographic routing protocol for dense
wireless sensor networks based on decomposing the network area into a small
number of interior-disjoint GRRs. They showed that minimum decomposition is
NP-hard for polygons with holes.
We consider minimum GRR decomposition for plane straight-line drawings of
graphs. Here, GRRs coincide with self-approaching drawings of trees, a drawing
style which has become a popular research topic in graph drawing. We show that
minimum decomposition is still NP-hard for graphs with cycles, but can be
solved optimally for trees in polynomial time. Additionally, we give a
2-approximation for simple polygons, if a given triangulation has to be
respected.Comment: full version of a paper appearing in ISAAC 201
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